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[3D] N64 Flower Guide (April 2, 2025)
I have had a few people ask how about my blender work flow for creating retro-style assets.
today we will be looking at a basic flower/foliage workflow:
step 1: i create a 32x32px or 64x64px texture map like this in asesprite or anyimage editor,
(I like aseprite for its palette and tiling preview options)
step 2: In blender, i like to crush the image size to 16x16px because it looks cool.
note: if you are using blender 4 upwards, you want to set up your alpha channel with a 'greater than' node
for clean, video game style alpha-clipping.
step 3: set up some basic planes and map the uvs to the texture map like this
step 4: set up some very simple geometry, you could go more or less primitive if you want.
voila you are done! I love the sort of blurry impressionism you get from this approach
I will be posting more of these guides as work progresses on 'Spirit Lens'.
That's all for today! feel free to email me if you want any specifics!
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