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about me...

Cat GIF
I am predominantly a musician. I typically work in the fields of jazz, improvised music, and electronica. You can listen to my solo music here.
Piano GIF
I currently perform with Ancient Infinity Orchestra and Mu Quintet.
CD GIF
I am one half of left-field/ambient duo Yard Nule.
Note GIF
I compose music in a more traditional sense sometimes too...
Cube GIF
I am an experienced game artist working in 3D modelling, texturing, rigging, and animation. My current project is a virtual reality game called 'Spirit Lens'.
Pencil GIF
I write a lot and sometimes, it will arrange itself into poetry. You can read my collection 'Blueish' here.
blog
I like the idea of a 'quiet web' so I will occasionally post to my blog.

latest from the blog...

[3D] N64 Flower Guide (April 2, 2025)

I have had a few people ask how about my blender work flow for creating retro-style assets.
today we will be looking at a basic flower/foliage workflow:

n64 flower guide blender
step 1: i create a 32x32px or 64x64px texture map like this in asesprite or anyimage editor,
(I like aseprite for its palette and tiling preview options)

n64 flower guide blender
step 2: In blender, i like to crush the image size to 16x16px because it looks cool.

n64 flower guide blender
note: if you are using blender 4 upwards, you want to set up your alpha channel with a 'greater than' node for clean, video game style alpha-clipping.

n64 flower guide blender
step 3: set up some basic planes and map the uvs to the texture map like this

n64 flower guide blender
step 4: set up some very simple geometry, you could go more or less primitive if you want.

n64 flower guide blender n64 flower guide blender
voila you are done! I love the sort of blurry impressionism you get from this approach
I will be posting more of these guides as work progresses on 'Spirit Lens'.
That's all for today! feel free to email me if you want any specifics!
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